VG2_SemesterProject
Move with WSAD
Hold shift down to sprint
Click space to jump
Shoot with left click
Esc for the pause menu
Week 10 Changlelog
Beta Changelog
- Game Mechanics: Implemented and refined game mechanics, including weapon code, power-ups, and character movement.
- Audio and Visuals: Added sound effects, animations, and particle effects to enhance the game's audio-visual experience.
- Menus and UI: Developed menus, including a pause menu, game over screen, and post-game options. Improved the user interface for better player experience.
- Playtesting and Feedback: Conducted playtests to gather valuable feedback, which influenced various improvements in the game.
- Bug Fixes and Optimization: Identified and addressed bugs, optimization issues, and potential enhancements for a smoother gaming experience.
Week 5 Changelog
- New gun system (left click to shoot)
- Map Improvements
- UI Improvements
Week 4 Changelog
- Improved map with natural elements (shrubbery, trees, flowers/grass) and refined aesthetics.
- Implemented skybox and boundary barriers.
- Enabled slimes to pursue the player.
- Added slime HP and player damage.
- Initiated UI development with UIManager and health bar integration for player-monster collisions.
Status | Released |
Platforms | HTML5 |
Author | whambamleo |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.