VG2_SemesterProject
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
Move with WSAD
Hold shift down to sprint
Click space to jump
Shoot with left click
Esc for the pause menu
Week 10 Changlelog
Beta Changelog
- Game Mechanics: Implemented and refined game mechanics, including weapon code, power-ups, and character movement.
- Audio and Visuals: Added sound effects, animations, and particle effects to enhance the game's audio-visual experience.
- Menus and UI: Developed menus, including a pause menu, game over screen, and post-game options. Improved the user interface for better player experience.
- Playtesting and Feedback: Conducted playtests to gather valuable feedback, which influenced various improvements in the game.
- Bug Fixes and Optimization: Identified and addressed bugs, optimization issues, and potential enhancements for a smoother gaming experience.
Week 5 Changelog
- New gun system (left click to shoot)
- Map Improvements
- UI Improvements
Week 4 Changelog
- Improved map with natural elements (shrubbery, trees, flowers/grass) and refined aesthetics.
- Implemented skybox and boundary barriers.
- Enabled slimes to pursue the player.
- Added slime HP and player damage.
- Initiated UI development with UIManager and health bar integration for player-monster collisions.
| Status | Released |
| Platforms | HTML5 |
| Author | whambamleo |
| Made with | Unity |
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